Mishima Dojo

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Taunt Jet Upper guide — Bryan's taunt cancel on frame 29

The Taunt Jet Upper lands the knee of Bryan's taunt (1+3+4), cancels the taunt and links a Jet Upper into a combo. Pick Bryan in Mishima Dojo's character selector to practice it.

Last updated: 2026-10-16

What it is

Bryan's taunt (1+3+4) has a knee in the middle of it. The knee hits on frame 28 and cannot be blocked. It leaves the opponent stuck for a moment; cancel the taunt in that moment and a Jet Upper (f,n,b+2, 14 frames) combos. That is the Taunt Jet Upper.

The catch is that there is no slack at all. The knee is +16 on hit, so only a move that lands by frame 44 combos. A 14-frame Jet Upper lands on 44 only when b+2 is on frame 31, and the f and n in front of it get one frame each: f on 29 · n on 30 · b+2 on 31 is the only order that works.

The frames in this guide were measured by the operator in Tekken 8 Ver.3.02.02 practice mode, from the input history and the combo counter. The frame the taunt is pressed on is frame 1. Patches can change them.

The taunt, frame by frame

FrameWhat happens
11+3+4 pressed on one frame: the taunt starts
1–28the first input cancels the taunt, but before the knee comes out, so the knee never hits
28the knee hits (unblockable, active 28–31)
29–32the first input cancels the taunt after the knee hit and its move comes out
33–77inputs are ignored and the taunt plays out (−34 when never cancelled)
29–44the knee's +16: a move that lands by 44 combos

Other fast moves combo too. In the measurements, 10–13 frame moves combo when pressed on 29–32, 14 frames on 29–31, 15 frames on 29–30, and 16 frames (the taunt's b+4 knee) only on 29. It is always the same rule: land by frame 44. A 17-frame move does not combo even on 29.

Inputs and how they are judged

Input after the tauntMishima Dojo verdictIn the game
f 29 · n 30 · b+2 31Taunt Jet Upper (lands 44)combo
f on 30 or laterGuarded (lands 45 or later)blocked
f on 28 or earlierCancelled before the kneeno knee, so the Jet Upper is blocked
f or n held 2 frames or moreGuardedblocked
f → b+2 with no nb+2 (17 frames)b+2 comes out
2 before the bRP first (10 frames)a different move comes out
b 1–3 frames before the 2starts that much laterthe Jet Upper is late and blocked
first input on 33 or laterInput ignoredthe taunt plays out

The judge counts one cell of the shared 60Hz grid as one frame, like the EWGF. As in the game, a frame reads only one direction, so f → n → b inside one cell never had its n. On a keyboard, adding b while f is still held gives a frame with both, which reads as neutral (n); the game did the same on a keyboard.

A Jet Upper on its own is far more lenient: measured, f for 1–5 frames, n for 1–6 frames, and b up to 3 frames before the 2 all still give the 14-frame Jet Upper. Mishima Dojo judges a f,n,b+2 without a taunt as well and shows its f and n frames; f 1 · n 1 · b+2 together is the fastest Jet Upper, landing 16 frames after the f.

A double taunt (a second 1+3+4 inside the cancel window, up to frame 32) is not a second taunt: the first one plays on and only the move becomes the double taunt. It kept the first press's frames in the measurements, so it is judged the same way. A success means the input condition was met; it does not reproduce a real hit or the opponent's situation (tech roll, wall).

Reading the timeline

The timeline on the Taunt Jet Upper tab draws one taunt with the press as frame 1. Frames 13–34 get one cell each, so the count to the knee and the cancel window are wide; 2–12 and the ignored 35–77 are folded into one cell each.

Common mistakes

How to practice

  1. On the practice screen, press the Character button left of the mode tabs and pick Bryan.
  2. Start on the Fastest Jet Upper tab with the Jet Upper alone, no taunt. The f is frame 1 and a 15-frame timeline draws your input; f 1 · n 1 · b+2 together (a 3-frame input) is the fastest. When no Jet Upper comes out it tells you why (no f, a diagonal in between, too slow).
  3. On the Taunt Jet Upper tab, press the taunt and line the f up with frame 29 using the timeline and the first-input (cancel) frame.
  4. When it sticks, run the 10-try challenge. With a nickname the result goes to the "Taunt Jet Upper ×10" leaderboard.
  5. Bryan has no wavedash and no Mishima moves like the EWGF, so those modes are hidden; Backdash 10s is still there.