Tekken Mishima Input Guides — EWGF, Wave Dash, Backdash, d/f+2 Link
These guides explain the inputs behind Mishima Dojo's practice modes. Start with the notation, then open the guide for the move you are working on.
About these guides
Mishima Dojo is a free browser tool that judges the core inputs of Tekken's Mishima-style characters frame by frame. The practice screen only has room for short verdicts, so these guides explain why an input is judged the way it is and in what order to practise. Every guide follows the same rules the app actually uses.
The site is an unofficial fan project. It judges keyboard, gamepad and leverless (hitbox) inputs without the game running; it never connects to the game and does not act like a macro.
Notation
All guides use numpad notation, assuming your character faces right.
| Numpad | Direction | Tekken notation |
|---|---|---|
6 | forward → | f |
4 | back ← | b |
2 | down ↓ | d |
3 | down-forward ↘ | d/f |
1 | down-back ↙ | d/b |
N | neutral (stick released) | n |
Buttons are 1 (left punch, LP), 2 (right punch, RP), 3 (left kick, LK) and 4 (right kick, RK). “Button 2” in the text means RP. + means pressed together, a space means one after another. One frame (1f) is 1/60 of a second, about 16.67ms.
Guides
- EWGF input guide
The just-frame rule behind f,N,d,d/f+2, why you get a plain WGF, the no-neutral 623 route and the f,N,d/f+2 shortcut.
- Wave dash guide
How to separate the cancel forward from the start forward in 6N23 6 N, the two ways a chain breaks, and how to build speed.
- Wave-cancel WS upper guide
Cancelling a wave dash with back and pressing RP as you rise: back on frame 8, 9 or 10 and the RP gap that goes with each.
- Korean backdash guide
Retreating fast with 414 N, cancel timing and the sidestep-cancel mistake.
- d/f+2 → EWGF link guide
Neutral on frame 48 and EWGF by frame 49 after d/f+2 recovers.
- Frames and input judging
The 60Hz grid, why a browser is not the game, and device timing errors.
Suggested order
- Read frames first. Once “the same frame” makes sense, everything else is easier.
- Practise a standing EWGF. Use EWGF ×20 to see your success rate and button-timing histogram.
- Practise the wave dash in Wave 10s, then join both in Wave EWGF ×10 once the chain holds.
- Move on to the backdash and the d/f+2 link when you are comfortable.
Who runs this and how to reach us
Mishima Dojo is run by an individual developer who plays Tekken. If a verdict feels different from the game or a guide gets something wrong, please write to the address below. What the site stores is described in the privacy policy.