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Wave-Cancel WS Upper Guide — Back on Frame 8–10, Then RP

Cancel a wave dash with back, then press RP as you rise to get the while-standing upper. When the command is right but nothing comes out, the timing is almost always the reason.

Last updated: 2026-10-01

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What it is

The wave-cancel WS upper cuts the crouching state of a wave dash (6N23) with back (4), then presses RP while rising to get the while-standing move. Conceptually:

6 N 2 3 … 4 … RP

The … marks a gap; it does not mean holding d/f or back. The hard part is not the command but getting two gaps right at once.

Two windows: A and B

WindowMeasures
AFrom the wave's last d/f (3) to back (4)
BFrom back (4) to RP

A counts the d/f frame itself as 1f, so A=8f is the moment 7 frames have passed. B counts the back frame as 0 and starts from the next frame.

Success table

The later A is, the wider the RP gap you are allowed.

A (back)B (RP gap)Successes
8f1f8+1
9f1–2f9+1, 9+2
10f1–3f10+1, 10+2, 10+3

It is not “any A of 8–10f with any B of 1–3f”: 8+2 and 9+3 fail. At first, aiming A late, near 10f, gives B the most room.

This table summarises the operator's own tests with a while-standing RP in Tekken 8. It is not guaranteed for every character, while-standing move or game version. The site judges input gaps only and does not claim which move comes out in the game when it fails.

Directions allowed between inputs

Chaining another wave dash replaces the d/f you are timing from, so however many dashes you do, time it from the last dash's d/f. Both 6N23 and the no-neutral 623 count as the lead-in wave.

Why the right command does not come out

How to practise

  1. In the Wave-cancel WS upper mode, do one wave dash and then the cancel, over and over. The frame table under the stage shows inputs after d/f in cells 1–15f, and the evaluation panel reports A and B separately.
  2. Read whether A was early or late and whether B was early or late, and fix one at a time.
  3. When it feels steady, run the 10-try challenge. Each task picks 0–3 wave dashes at random; do that many, then land the cancel on the next dash. With a nickname set, the result goes on the leaderboard.
  4. Stopping for more than a second marks the attempt as abandoned and leaves it out of the success rate.