Wave Dash Guide — 6N23 6 N and the Cancel Forward
The wave dash chains crouch dashes without a break. The key is the “cancel forward” that comes right after d/f.
What the wave dash is
The crouch dash (wind god step), 6N23, slides the character forward in a low stance. On its own it ends with a short recovery, but a forward input straight after d/f cancels that recovery so the next dash can start at once. Chained together this is the wave dash:
6N23 6 N 6N23 6 N 6N23 …
Done quickly, the character surges forward in low waves, ducking highs while closing distance.
Why forward appears twice
The confusing part is that the forward after d/f and the forward that starts the next dash are two different inputs.
| Input | Name | Role |
|---|---|---|
6N23 | crouch dash | Slides forward. |
6 | cancel forward | Right after d/f, cancels the recovery. Not a dash. |
N | neutral | Separates the cancel from the next start. |
6N23 | next dash | Starts again from a new forward. |
So one cycle is 6 N 2 3 6 N, with forward twice. If you go straight down from the cancel forward, it doubles as the start forward and the next dash does not come out.
Two ways a chain breaks
When the chain breaks, Mishima Dojo names the cause.
Missing cancel 6
You started the next 6N23 right after d/f without a forward in between. The previous dash's recovery is still there, so the chain breaks. Practise flicking forward once right after d/f.
Missing start 6
You reused the cancel forward as the next start forward. Release the cancel forward to neutral, then press forward once more. As a rhythm: “forward, release, forward”.
Skipping neutral (623)
Skipping the neutral after the start forward, 623, is also accepted. Mishima Dojo counts it on the same path as 6N23 and shows the skipped neutral as 0 in the input log. As you speed up, 623 creeps in naturally; just remember the neutral after the cancel forward is still required.
Building speed
- Accuracy first: in free practice, get ten dashes in a row without a break. When it breaks, read the named cause.
- Rhythm: count three beats, “dash – cancel – release”. The input log shows how many frames each direction was held, so check you are not sitting on any direction.
- Wave 10s: counts crouch dashes over ten seconds and records dashes per second and your best chain. Check the speed chart for slowing down near the end.
- Wave EWGF ×10: three or more wave dashes finished with an EWGF, the match-like test of speed and timing together.
Device tips
- Keyboard / leverless: tapping the forward key twice is clear-cut, so the cancel and start forwards are easy to separate. Make d/f by pressing forward while holding down.
- Stick: when returning from the cancel forward to neutral, use short finger motions so the stick does not bounce into another direction.
- Gamepad: the d-pad has cleaner direction boundaries than an analogue stick. Inputs can be remapped in settings.
The on-screen movement is illustration only. The site counts input order and timing; it does not reproduce in-game distance.