Mishima Dojo

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Wave Dash Guide — 6N23 6 N and the Cancel Forward

The wave dash chains crouch dashes without a break. The key is the “cancel forward” that comes right after d/f.

Last updated: 2026-10-01

What the wave dash is

The crouch dash (wind god step), 6N23, slides the character forward in a low stance. On its own it ends with a short recovery, but a forward input straight after d/f cancels that recovery so the next dash can start at once. Chained together this is the wave dash:

6N23 6 N 6N23 6 N 6N23 …

Done quickly, the character surges forward in low waves, ducking highs while closing distance.

Why forward appears twice

The confusing part is that the forward after d/f and the forward that starts the next dash are two different inputs.

InputNameRole
6N23crouch dashSlides forward.
6cancel forwardRight after d/f, cancels the recovery. Not a dash.
NneutralSeparates the cancel from the next start.
6N23next dashStarts again from a new forward.

So one cycle is 6 N 2 3 6 N, with forward twice. If you go straight down from the cancel forward, it doubles as the start forward and the next dash does not come out.

Two ways a chain breaks

When the chain breaks, Mishima Dojo names the cause.

Missing cancel 6

You started the next 6N23 right after d/f without a forward in between. The previous dash's recovery is still there, so the chain breaks. Practise flicking forward once right after d/f.

Missing start 6

You reused the cancel forward as the next start forward. Release the cancel forward to neutral, then press forward once more. As a rhythm: “forward, release, forward”.

Skipping neutral (623)

Skipping the neutral after the start forward, 623, is also accepted. Mishima Dojo counts it on the same path as 6N23 and shows the skipped neutral as 0 in the input log. As you speed up, 623 creeps in naturally; just remember the neutral after the cancel forward is still required.

Building speed

  1. Accuracy first: in free practice, get ten dashes in a row without a break. When it breaks, read the named cause.
  2. Rhythm: count three beats, “dash – cancel – release”. The input log shows how many frames each direction was held, so check you are not sitting on any direction.
  3. Wave 10s: counts crouch dashes over ten seconds and records dashes per second and your best chain. Check the speed chart for slowing down near the end.
  4. Wave EWGF ×10: three or more wave dashes finished with an EWGF, the match-like test of speed and timing together.

Device tips

The on-screen movement is illustration only. The site counts input order and timing; it does not reproduce in-game distance.